Lesson 2
Types
int
a whole numberstr
a list of charactersfloat
a floating-point (decimal) numberbool
a boolean valueTrue
orFalse
Window
the application window that draws graphicsSprite
a rectangular image we can manipulate in the windowColor
the red, green, and blue values that describe a color
Use the type()
function to see an object’s type.
Remember:
function arguments have specific types.
properties (member variables) of a class have specific types.
function return values have a specific type.
Questions:
What is the function input()
‘s return value type?
What is the type of the x
and y
properties of a Sprite?
Type Conversion
Implicit Conversion
x = 3
y = .14
z = x + y
print(z)
Explicit Conversion
x = '3'
y = .14
z = float(x) + y
print(z)
x = '3'
y = .14
z = x + str(y)
print(z)
Classes
We can create custom types by defining a class. A class defines properties and methods or modifies the properties and methods of an existing class through inheritance.
For example, we can create a class that inherits from the Sprite
class that includes all the properties and methods of a Sprite, plus any additional properties of methods we define. We can also set the specific properties so that all class instances share the same data.
class Elephant(Sprite):
def on_create(self):
self.image = 'elephant.png'
A class is similar to a blueprint or a plan. Just like a house is built from a blueprint, an object is created from a class definition. In pycat, we use the window object to create a new object of type Elephant.
elephant = window.create_sprite(Elephant)
Loops
for i in range(10)
print(i)